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Canada's Wonderland | Alpenfury | Premier Rides Launch Coaster | 2025

Next Thursday's media preview has been postponed, with a new date to be announced. No further information was given, but it's the second media preview in as many weeks that has been delayed. :(
 
Next Thursday's media preview has been postponed, with a new date to be announced. No further information was given, but it's the second media preview in as many weeks that has been delayed. :(
If there's a guest spot that needs filling on said rescheduled date, you should call me up 😜

There is a substantial amount of work that still needs to happen in the station/queue/shop's lower levels. The park has been working quickly to their credit but it's more than just setting up the cattle grid.
 
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The sign does seem cheap. Like it's for a food stand or carnival game. And it weirdly has a Western Frontier shape that clashes with the Bavarian theming.

At least give us a 3D sign with a bit of fake snow. Maybe a faux fire effect on 'Fury'. This is going to be the park's signature attraction!
 
The element after the launch is a really stunning opening to a ride and seems whippy and intense... but after that it really is a pretty bland layout isn't it.
Wonder if this'll beat out Leviathan (or Vortex) as the best coaster at the park...
 
The sign does seem cheap. Like it's for a food stand or carnival game.

I agree. Imagine a huge 3D sign covering the length of the roof from the edge, to that little pop up conopy side, with it covered in snow and dripping icicles. Now that would be sweet!

Looks like I’m doing my second opening day coaster this week.

We're all *VERY* proud of you...

We have a POV!

Is it just me or does it feel maybe a bit too fast after blasting out of the mountain? There's no Full Throttle hang time or anything, it just whips through everything.

It's all fine and I think the product of the ride experience itself looks great, I just was expecting different pacing.
 
Is it just me or does it feel maybe a bit too fast after blasting out of the mountain? There's no Full Throttle hang time or anything, it just whips through everything.
I think this is a wln-win situation. The POV was 49 seconds long and it lacked the first launch, so I estimate that the overall ride time will be just over a minute. A coaster with just two trains will need as many capacity as possible, so having a short cycle increases capacity. If that leads to a faster and overall more intense ride, even better for a us, enthusiasts.
 
Awright, I did opening day. Have a few things to say based on two laps, this is a copy pasta I wrote for another forum.

AlpenFury is great. Pacing is excellent and there is not a weak element on this ride, everything finds a way to keep you out of the seat. I was not blown away at first but liked it more on second ride, that opinion will grow more favorable with time. The shin restraints are an annoyance.

This does not feel finished. Dispatch sequences and programming are quite cumbersome, especially the front gates that swing out. The onside photo system needs a few more weeks and the queue really has no shade. Almost absolutely none.

Prepare yourself for lines when you ride. We clocked a six-hour queue today for standby, two hours each for FLP and single riders. They are prepared to accommodate huge queues. The standby cattlepen is hell on earth; it's extremely disorganized, hard to gage, surrounded by tall fences, and again has no shaded coverings of any kind and only one vending machine spot near the entrance. Today was stupid hot, 95 degrees Fahrenheit. The coaster is dispatching every 90 sec, about 700pph tops; each train seats 18, with 6-8 going to FLP and standby being left to fight the huge queue of exit passes and single riders for the remainder. So basically, that standby queue is capable of containing 3+ hours and the FLP around an hour. Demand is going to be high, this is absolutely a rope drop.

Opening day on the ground was handled as best as they could. Today was an extremely bad day to book a corporate buyout in the morning/evening, the former of which meant that the people who'd arrived hours early walked in on a 60 minute+ queue. Then the ride almost immediately faulted and was out of action for 40 minutes. Security however was strong around the ride, helping to stem queue jumping and calm some tensions. Crowds were well managed and a stampede was averted at rope drop.

This was the biggest ride opening we've had since Leviathan, CW hardly does scheduled dates and even Yukon was able to sidestep the demand due to a passholder preview and rough weather. I look forwards to more laps, but yeah it will be taxing.
 
How busy does Canada’s Wonderland typically get?

Even if the park does have 17 other roller coasters, I feel like 700pph could struggle.

Out of curiosity @TPoseOnTantrum, how would you say it compares to the park’s other coasters? Is it beating out the likes of Behemoth, Leviathan and Yukon Striker for you?
 
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